BrAiKi
15-08-04, 11:06 PM
hey ama start this thread since am addicted to PC old and new games...
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View Full Version : Cool old and new games BrAiKi 15-08-04, 11:06 PM hey ama start this thread since am addicted to PC old and new games... BrAiKi 15-08-04, 11:11 PM Star Wars: Dark Forces I Genre: Action Platform: PC DOS, Macintosh Behind a veil of secrecy the evil Empire is creating a doomsday army--one that, if finished, will become the final cog in the Empire's arsenal of terror and domination. Your Mission? Play as Kyle Katarn: a new graduate from the Empire's Academy which saw how things are real messy and join the Rebel Alliance's covert operations division, infiltrate the Empire, then battle every man and machine the Imperial Forces can muster. Search a vast galaxy for clues, attack enemy bases - all in a desperate attempt to stop the activation of this fearsome new weapon. screen shotz: http://www.lucasarts.com/products/darkforces/images/subpage/art.jpg http://www.lucasarts.com/products/darkforces/images/subpage/thumb1.jpg http://www.lucasarts.com/products/darkforces/images/subpage/thumb2.jpg http://www.lucasarts.com/products/darkforces/images/subpage/thumb3.jpg my opinion: I played this game, it was released in 1994 i think, nywayz i bought it a long time ago, tha game is cool, easy to play, tight story and everythin, only tha features are weak because its old... BrAiKi 15-08-04, 11:22 PM Star Wars: Jedi Knight- Dark Forces II Genre: Action Platform: PC Windows In Dark Forces II, Kyle Katarn, the young mercenary successfully infiltrated the Empire. Jedi Knight continues the story of Katarn as he embarks on a quest into his past and learns the mysterious ways of the Jedi. With this knowledge, he must stop seven Dark Jedi from unlocking the powers of a hidden Jedi burial ground. This task forces Katarn to decide his destiny. If he chooses the Dark side, he will come into enormous power. If he chooses the Light side, he faces seemingly insurmountable evil. Whatever path Katarn chooses will change the face of the galaxy forever. Single or multiplayer gameplay over modem, network or Internet Develop Force powers and become a Jedi knight or a Dark Jedi Master lightsaber combat and harness an arsenal of fire power Battle a multitude of enemies, including seven dark Jedi, each with unique abilities Discover the secrets of the lost Jedi burial ground, the Valley of the Jedi Fully configurable player controls Screen shots: http://www.lucasarts.com/products/jediknight/images/subpage/art.jpg http://www.lucasarts.com/products/jediknight/images/subpage/thumb1.jpg http://www.lucasarts.com/products/jediknight/images/subpage/thumb2.jpg http://www.lucasarts.com/products/jediknight/images/subpage/thumb3.jpg My opinion: well this game was released in 1996. It is waaay better than the first part ofcourse, tha story is good...what i liked tha most in this game that it's up to u to choose ur path, good or light, forgivness or revenge, the features are good for a 1996 game! BrAiKi 15-08-04, 11:34 PM Star Wars: Jedi knight II- Jedi Outcast http://www.lucasarts.com/products/outcast/images/subpage/art.jpg Genre: Action Platform: PC Windows, Macintosh, GameCube, Xbox In the tradition of the multi-award-winning Jedi Knight, rebel agent Kyle Katarn returns in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future. Jedi Outcast is being developed in partnership with Activision's critically acclaimed developer Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers and your lightsaber in both single- and multiplayer modes. Expanded and enhanced use of the lightsaber features a slew of attack and defense moves Tap into the powers of the Force including Jump, Push, Jedi Mind Tricks and more Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, blaster rifle to name but a few. Explore breathtaking Star Wars locales--Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations Two multiplayer modes: Jedi training and team-based play Developed in conjunction with the critically acclaimed Raven Software using an advanced Quake III™ engine the screen shots: http://www.lucasarts.com/products/outcast/images/subpage/thumb3.jpg http://www.lucasarts.com/products/outcast/images/subpage/thumb1.jpg http://www.lucasarts.com/products/outcast/images/subpage/thumb2.jpg well i bought this game recently, again, kyle katarn continues his struggles with the Empire, The story aint that good, tha game has only one end, so there's no use if u shoot innocent ppl or not :lost: ...howeva, tha features are very very good... BrAiKi 15-08-04, 11:44 PM Star Wars: Jedi Knight: Jedi Academy http://www.lucasarts.com/products/jediacademy/images/splash_key_01.jpg lol I think they are sick of playin as kyle katarn now.. Genre: Action Platform: PC, Xbox As a new student of Luke Skywalker's Jedi Academy, follow an ancient tradition and learn the powers - and dangers - of the Force. The Force is a powerful ally; use it wisely. Star Wars® Jedi Knight®: Jedi Academy™ allows players to immerse themselves in the classic Star Wars universe as they take on the role of a student eager to learn the ways of the Force from Master Luke Skywalker. Players will interact with famous classic Star Wars locations and characters while facing the ultimate choice: fight for good and freedom in the light side or follow the path of power and evil to the dark side. Players can create their own characters by defining various characteristics, such as species, gender, clothing and physical attributes allowing for a more personal experience before entering the academy to learn the powers - and dangers - of the Force. Construct your own lightsaber from handle to blade color. Utilize two if you prefer or try the ultimate dual-bladed lightsaber made famous by Darth Maul. Unique tiered level selection allows players to choose their adventure and the missions they take based on the skills they need to become the ultimate Jedi Knight. Additional multiplayer modes add depth to the Dark Forces/Jedi Knight legacy. Players can partake in a variety of unique modes. New vehicles, weapons and Star Wars environments enhance players Star Wars experience. Screen shots: http://www.lucasarts.com/products/jediacademy/images/screens/42s.jpg http://www.lucasarts.com/products/jediacademy/images/screens/43s.jpg http://www.lucasarts.com/products/jediacademy/images/screens/44s.jpg aight this game is a lil bit different...U play as one of kyle katarns student (i think kyle katarn is too old for actions now) however, in this game u go through conspiracies with renegade students, and again, u choose ur path. Either the dark side, which gives u the control of the whole Empire after killing the emperor, or the light side, which makes u one of tha academyz jedi knights...the story is very good, tha features are similar to Jedi outcast which means their very good too Frozen Echo 16-08-04, 01:02 AM I like kings quest and quest for glory both of them are cool old games CrazyReD 16-08-04, 03:04 AM I've only played the first one and the last one the last one sucked big time on the xbox poor controls and all oh well keep them comin ;) BrAiKi 16-08-04, 11:24 PM I like kings quest and quest for glory both of them are cool old games yea i got tha last 2 parts of quest for glory, u can find em nowadays cuz theyr old as hell :laugh: n am still lookin for king's quest, tha games not that old but i cant find it :lost: BrAiKi 16-08-04, 11:36 PM Quest For Glory: Dragon Fire http://www.qg5.com/qg5comic.gif Genre: Role Play Platform: PC: Windows 95/98, can work on XP Quest for Glory V: Dragon Fire is the fifth installment in the Quest for Glory series. This game was much awaited for fans of the series as the fourth game was released five years ago. Quest for Glory 5 lives up to the tradition of the previous titles in this series and it perfectly blends in adventure and RPG styles of gameplay. Luckily for us, Sierra has made their Christmas deadline and has pulled out all stops to bring us a game of exceptional quality. Gameplay: Quest for Glory 5 is a well-working mix of adventure and RPG. As most Quest for Glory fans will know, at the beginning you are given the choice between a fighter, thief, wizard and paladin. If you played any of the previous games, you have a choice to import an old character. I have heard there are problems in importing characters from Quest for Glory 3 and 4, but I'm sure this problem will be rectified soon. I'm sure only die-hard fans will have kept their characters from five years ago. Unfortunately, a multiplayer option was not put in the final version. According to Sierra's Quest for Glory website there will be a multiplayer patch released approximately 6-8 weeks after release. It will be interesting to see how they manage to implement multiplayer support into an adventure game. In true RPG style, you gain points according to experience. There are also ways to increase your various point allocations. For example, you can run in the treadmill to increase strength and vitality or you can practise your throwing to increase your throwing skills points. At most times, there are multiple puzzles to solve and adventures to complete adding to the variation of gameplay. Puzzles are solved in a very logical manner and clues are available from reading books or listening to the townsfolk. Quest for Glory 5 continues the tradition of the Quest for Glory series in fine form. You will find strange characters, dialogue containing many humorous and slapstick jokes, and bizarre locations. Also, if you played other Quest for Glory games, you will encounter familiar faces and situations. However, you need not have played the others to feel at home with this one. Unlike games like Grim Fandango, your own character does not speak, so you do not gain as big a personal attachment. There is a noticable difference between character classes. My "assistant", who played as a Wizard, has helped me deduce that puzzles are solved in different ways for different characters. Interaction with items and other characters is virtually flawless, except for the few nags I have with the inventory system. Your inventory belt only allows for a certain amount of items to be stored, so you will have to constantly manage it for different situations. For example, when you are headed into a fight, you will have to place items such as mana and potions into your belt. In the grand scheme of things, this is a small flaw and hardly detracts from the gaming experience and most of the game can be played with just a mouse. Graphics: Prior to release, I was disappointed to read that 3DFX support was to be no longer included. However, I was most impressed at the use of 16-bit software mode for player characters and backdrops. The point-of-view is that of classic Sierra adventure games and in no way hinders gameplay. Landscapes and backdrops are excellent and add to the feel of being in another world and time. There are no options to change resolutions, but you can change the detail level, although I did not notice much difference between settings. For slower systems, you can run it in a windowed mode, compared to the default full screen mode. Once again I found the performance difference was negligible. There are many touches to the graphics side of the game to make one impressed. The equipment you wear corresponds with your character model. The large window in your inventory menu shows numerous animations for your different spells and items. In large views, your character may seem too far away and fighting may become troublesome. Large scenes or areas need not be loaded in segments as the scenes pan across your screen. Sound: I was most impressed with the sound throughout the game. The speech is well acted and is of a high quality. The accent of non-player characters suit their roles perfectly and they all sound remarkably different. Unlike many games, there are no boring or repetitive sounds which can annoy. The music is not too ambient to make it unnoticed, but of a state that helps the atmosphere and feel of the game. It also changes to suit the situation, such as a fighting, peaceful, or exciting scene. A fair amount of ambient sounds are apparent such as water lapping or the weaponsmith at work. Most inventory items make a different sound which shows the effort which has gone into development. Storyline: You play as a hero who travels to Silmaria, a cosy, bright sea-side town. Here, you learn of the assassination of the king and the chance to become king yourself. To do this, you have to compete in the Rites of Rulership which are an amount of assignments given to you by the king's advisor. In this time, you learn of a magical dragon which is soon to be freed once more and wreak havoc on the towns again. This is all accomplished with the chance of doing many entertaining sub-quests. Fun Factor: Most games of this genre sometimes do not appeal to certain people. To satisfy these people there is the element of fighting in a Diablo-type style. Since I enjoy games of this type, I found it extremely enjoyable and have already played this game for uncountable hours. The combination of good graphics, sound, gameplay and setting give Quest for Glory a gripping atmosphere. The game is very absorbing and keeps you pushing to find a solution, even when none is in sight. Overall Impression: This game has failed to make me feel disappointed in any way, except slightly for the fact that it requires 400 megabytes of hard disk space. All elements of this game have been incorporated to make this one of my year's favourite games. In a few words, this game is truly brilliant and anyone who thinks not, has had their brain fried by Quake or is on an illegal substance. the screen shots: http://www.game-over.net/review/december/qfg5/ScreenTN1.JPG http://www.game-over.net/review/december/qfg5/ScreenTN2.JPG http://www.game-over.net/review/december/qfg5/ScreenTN3.JPG http://www.game-over.net/review/december/qfg5/ScreenTN4.JPG http://www.game-over.net/review/december/qfg5/ScreenTN5.JPG http://www.game-over.net/review/december/qfg5/ScreenTN6.JPG This game, as i always used to say n i still say is tha no. 1 role playin game. U play as tha character u choose, a fighter, a paladin (a fighter mufti :hyper: ) a wizard, or a thief. Each one of these character has his own goals, but tha best one to play with in tha theif :6: , tha features aint that good, but tha story is fabulous, U play in haroon al rasheed's era. The story is a lil bit similar to hercules ( dunno if i spelled tha name right :lost: ). BrAiKi 16-08-04, 11:47 PM The Curse of Monkey Island (Monkey Island Part III) http://www.lucasarts.com/products/monkey/images/subpage/art.jpg Genre: Adventure Platform: PC Windows Quick - what has dozens of monkeys, ghost pirates galore and more insults than a cranky parrot? Why, The Curse of Monkey Island, of course! In this highly anticipated third installment to LucasArts' popular Monkey Island series of graphic adventures, Guybrush Threepwood once again takes up dull blade and rapier wit against the nefarious demon-pirate LeChuck. In Curse, Guybrush must save his one true love, Elaine Marley, from being turned into the evil pirate's zombie bride. But, hoping to marry Elaine himself, Guybrush unknowingly slips a cursed ring onto her finger that transforms her into a gold statue. He must then find a way to change Elaine back to her beautiful self and stop LeChuck from carrying out his sinister plans. Aye, 'tis a rollicking piratey adventure that's sure to challenge the mind and shiver a few timbers! Film quality animation, voice, sound and music - the undead come to life before your very eyes! Two difficulty settings: regular and Mega-Monkey (now with more puzzley goodness)! New and improved insults suitable for swordfights and other fun occasions! Vegetarian cannibals and a guy named Snugglecakes! http://www.lucasarts.com/products/monkey/images/subpage/thumb2.jpg http://www.lucasarts.com/products/monkey/images/subpage/thumb1.jpg http://www.lucasarts.com/products/monkey/images/subpage/thumb3.jpg This game is Part III of the series, part one and part too are too old but cool, dint find their info on the net, nywayz the game is good, nice story, nice features, can be played on almost ny old computer. This gamez type is one of these that 99.9999% of ppl dont like it and think its borin :eyes: BrAiKi 16-08-04, 11:57 PM King's Quest: Mask of Eternity http://www.computerhope.com/games/games/pictures/kq8box.gif The best selling adventure series of all time returns! In Roberta Williams' King's Quest: Mask of Eternity you'll return to Daventry and explore seven exotic worlds as you search for the scattered pieces of the Mask of Eternity to restore peace and order to the kingdom. This all-new adventure features rich, intense story, the latest 3D technology and camera control that lets you switch between first person views and cinematic third person views. the screenshots: http://www.computerhope.com/games/games/pictures/kq8001.gif http://www.computerhope.com/games/games/pictures/kq8002.gif http://www.computerhope.com/games/games/pictures/kq8003.gif http://www.computerhope.com/games/games/pictures/kq8004.gif i neva played this game but, after seein the screen shots, I WILL :laugh: :gap: :laugh: BrAiKi 18-08-04, 05:43 PM DIABLO http://img.gamespot.com/gamespot/images/boxshots/5/11255_pc.jpg As with the golden RPG titles of yesteryear, Diablo's premise is very simple: Find evil things and smite them repeatedly. The tricky bit comes in deciding just how to smite them, and how to do it without getting seriously killed. Each of the game's three character classes - the warrior, the rogue, and the sorcerer - has a different approach to combat, and different specialties that make life easier overall. Super-strong and resilient, the warrior is able to use a great many weapons that his colleagues can't heft and can wade into battles without fear of being struck down in the first few seconds of the fight. Rogues are masters of the bow; their superior dexterity enables them to strike from afar with unerring accuracy. Sorcerers depend on a variety of powerful spells to destroy large numbers of enemies from a distance, keeping their frail frames far away from possible harm. Each different class of character suits a particular style of play: Action fans will most likely want to scrap up close with a warrior, while strategy fans will find the strike-and-move tactics of the sorcerer and rogue more to their liking. It doesn't really matter - it's all very, very cool. Cooler still are the amazing variety of items, magic, and monsters encountered while tackling the game's many quests. Like Sword of Fargoal and The Wizard's Crown (old, old, OLD, RPGs), Diablo features magic items and weapons with random powers and properties. Names like the Jade Bow of the Moon denote more than just a valuable find; jade indicates an item that helps the player resist all forces (fire, electricity, etc.), and “of the moon” shows that the arm will increase all of a character's attributes. Since all of this is random, players are constantly given the promise of discovering the “ultimate” weapon or armor with each open chest or slain enemy. Similarly, although a set number of monsters is included, only a few will be seen during each full game. This means that players going back for their second or third shot at the game will very likely fight opponents they haven't seen before. Talk about replay value. Those who do get tired of Diablo will find a whole new realm of excitement in network and Battle.net play. In both modes (all it takes to play Battle.net is an open Internet connection and a copy of the game) players can work with (or against) three other players while solving quests and fighting evil. Although facing off against large numbers of enemies can get pretty tricky - as a sorcerer I had a horrible problem with shooting my warrior companions in the back with some particularly nasty spells - this group play adds hours of play life to the title. On Battle.net be prepared to run across the dregs of virtual society, from player killers who slay others for their gold, to more clever sham artists who lure players into dangerous areas and then collect their items after they're killed by the local beasties. Watch your back. There's plenty more that's great about Diablo - it features a fantastic soundtrack reminiscent of early Bauhaus albums as well as randomly determined quests and subquests - but there's no reason to write about it here. Diablo is the best game to come out in the past year, and you should own a copy. Period. If you like PC games, you should go out right now and experience what is likely to be the clone maker for the next two years. the screen shotz: (sorry, dint find a bigger size) http://img.gamespot.com/gamespot/images/screenshots/5/11255/diabl_thumb001.jpg http://img.gamespot.com/gamespot/images/2004/screen0/564545_20040405_thumb001.jpg I got this game and itz SOOOO DIFFICULT....the features are okay, tha story aint that good, tha 2nd part is waaay better than this one fo sho BrAiKi 20-10-04, 04:15 PM Diablo II http://img.gamespot.com/gamespot/images/screenshots/gs/rpg/diablo2/diablo2_boxfull.jpg After more than three years in the making, Diablo II has finally arrived. The belated sequel is easily one of the most anticipated computer games of all time, so it's not surprising that Blizzard North has managed to produce another highly entertaining and accessible game. But while its hack-and-slash gameplay will seem instantly familiar to those who played its predecessor, Diablo II is a more complex and much larger game, which helps explain its extended production. However, in exchange for the additional complexity and size, you'll have to tolerate low-resolution graphics and a few more gameplay problems than you might have come to expect from Blizzard games. Although it was hugely successful both commercially and critically, the original Diablo was criticized for its relatively short single-player game and solitary dungeon setting. Diablo II is set in a much larger gaming world, and its action isn't isolated to a single locale. Divided into four distinct acts, each with its own setting, Diablo II now permits outdoor exploration in addition to a predictable series of dungeon crawls, although the outdoor areas aren't terribly interesting in and of themselves. The overall goal of Diablo II is exactly the same as it was in the first game, namely to hack through hordes of monsters to gain items and enhance your abilities so you can confront and speedily dispatch the resident Lord of Terror, Diablo. This time around there's a better story to serve as the framework for the slaughter, as each of the game's acts is linked together with impressively produced and lengthy cinematic cutscenes. The quests you receive are no longer random, as they were in the single-player version of the original game, and collectively the tasks in each act are loosely linked together to make the overall story more cohesive. Diablo II's primary focus is still on action-oriented gameplay, but the more sophisticated presentation of the cutscenes and the additional plot depth give the action context and more relevance than in the original game. The actual gameplay still consists almost exclusively of killing monsters to gain treasure and experience points. Since your character constantly gains more and more formidable abilities and weaponry, that relatively simple style of play proves to be just as addictive as it was in the original Diablo and in other games that have since exploited the same formula. It's difficult to extract yourself from a game that always keeps you on the verge of being rewarded for another achievement. Early in the game, that otherwise effective blueprint is overused, since swarms of weak creatures are hurled at you. The game is so easy until the end of act one that it gets tiresome wading through crowds of pathetic beasts, several of which are less fearsome versions of counterparts from the original game. The lack of resulting tension is noticeable, especially since the first Diablo increased its difficulty very quickly by requiring relatively inexperienced characters to battle behemoths such as the Butcher and the Skeleton King. There isn't a similarly difficult showdown in Diablo II until the very end of the first act, although there are plenty of challenging confrontations after that point in the game. Blizzard has always seemed intent on producing games that are extremely intuitive for new players; with Diablo II, the developers may have been concerned that neophytes would find all of the new character skill choices intimidating and accordingly structured the game so that the early stages would give you a less stressful opportunity to get accustomed to the new character development system. In addition, since the graphics for the creatures and areas at the beginning of game were also created quite early in the game's development, they are substantially worse than those that appear further into the game. The first act of the game is generally not representative of the quality and challenge of its remainder. More experienced players may be bored early in the game because of the lack of difficulty, but they'll certainly appreciate the additional character development options. In addition to there now being five player-character classes instead of just three, the differences between the new classes are more significant than they were in the original game. In Diablo, while each of the classes had different strengths and inherently performed some actions better than the other classes, there were only a couple of unique class skills. In Diablo II the character development system has been overhauled, and almost all skills are unique to a particular class. In addition, you get to select which skills your character acquires or improves, so even characters of the same class can develop completely differently. Similarly, whereas the original game's mana attribute simply determined a character's spell points, it's been redefined into a more broadly useful attribute that all character classes need to keep track of. The increased differentiation between classes and the more expansive selection of skills appreciably enhance the game's replay value, especially since Blizzard did a good job of making each class interesting. While the additional complexity may make Diablo II a little less accessible to casual gamers, it's definitely the game's most significant improvement over Diablo. screenshots: http://image.com.com/gamespot/images/screenshots/gs/rpg/diablo2/diablo2_thumb009.jpg http://image.com.com/gamespot/images/screenshots/gs/rpg/diablo2/diablo2_thumb003.jpg http://image.com.com/gamespot/images/screenshots/gs/rpg/diablo2/diablo2_thumb007.jpg this game is waay better than part I, however the features aint that good, tha graphics are a little bit weak, the story is nice, the variety in characters is good and obvious, worths tryin! DeSerTDesTroYeR 20-10-04, 04:40 PM Interesting reviews you got here iLLa KiLLa :app: I've played Diable II some time back never finished it though... but for sure it was quite goood. BrAiKi 20-10-04, 04:42 PM Interesting reviews you got here iLLa KiLLa :app: I've played Diable II some time back never finished it though... but for sure it was quite goood. thanx lol thats what boredum causes... well yea tha games seems to have no end, but av finished it :color: :gap: :laugh: :gap: :wave: BrAiKi 25-10-04, 01:00 PM GTA San Andreas.. San Andreas follows a rising gang member who's attempting to build a criminal empire in several California-inspired locales. http://image.com.com/gamespot/images/2004/reviews/914983_20041022_thumb001.jpg http://image.com.com/gamespot/images/2004/reviews/914983_20041022_thumb002.jpg http://image.com.com/gamespot/images/2004/reviews/914983_20041022_thumb003.jpghttp://image.com.com/gamespot/images/2004/reviews/914983_20041022_thumb004.jpghttp://image.com.com/gamespot/images/2004/reviews/914983_20041022_thumb005.jpg http://image.com.com/gamespot/images/2004/reviews/914983_20041022_thumb006.jpg http://image.com.com/gamespot/images/2004/reviews/914983_20041022_thumb007.jpg http://image.com.com/gamespot/images/2004/reviews/914983_20041022_thumb008.jpg http://image.com.com/gamespot/images/2004/reviews/914983_20041015_thumb001.jpg http://image.com.com/gamespot/images/2004/reviews/914983_20041015_thumb002.jpg http://image.com.com/gamespot/images/2004/reviews/914983_20041015_thumb003.jpg http://image.com.com/gamespot/images/2004/reviews/914983_20041015_thumb004.jpg DaaaYm, the new GTA version after Vice City which was sprayin flames! it aint been released yet but it will be soon i think, either this month or next month, cant wait to play it! CrazyReD 25-10-04, 01:04 PM yeah it does look good can't wait btw have you played doom III? BrAiKi 25-10-04, 01:05 PM yeah it does look good can't wait btw have you played doom III? nah i was bout to buy it but i changed my mind at tha last min lol its a strategy game i think right ? CrazyReD 25-10-04, 01:09 PM doom? nah it's a first person shooter horror themed if you want to really experience it play it on a surround system in complete darkness BrAiKi 25-10-04, 01:11 PM doom? nah it's a first person shooter horror themed if you want to really experience it play it on a surround system in complete darkness o o o wait a min, dont tell me its the game that they used to give as a demo when u buy new pcs ? CrazyReD 25-10-04, 01:12 PM i've no idea maybe when you bought new graphic cards but i realy don't have an idea i bought it from malysia :gap: BrAiKi 25-10-04, 01:24 PM Extremely impressive from a technical standpoint yet behind the times from a first-person-shooter design standpoint: This is the dichotomy that is Doom 3, the long-awaited sequel from well-known Texas-based developer id Software. Doom 3 is quite possibly the best-looking game ever, thanks to the brand-new 3D graphics engine used to generate its convincingly lifelike, densely atmospheric, and surprisingly expansive environments. At the same time, when you look past the spectacular appearance, you'll find a conventional, derivative shooter. In fact, if you played the original Doom or its sequel back in the mid '90s (or any popular '90s-era shooter, for that matter), you may be shocked by how similarly Doom 3 plays to those games. The legions of id Software's true believers will celebrate this straightforwardness as being deliberately "old school," especially since Doom 3 is packed with direct references to its classic predecessors. However, the truth of the matter is that Doom 3's gameplay structure and level design are behind the times and very much at odds with the game's cutting-edge, ultrarealistic looks. Yet the quality of the presentation truly is remarkable--enough so that it overwhelms Doom 3's occasional problems. There's no debating one thing about Doom 3: It looks absolutely, positively phenomenal. Doom 3 is essentially a remake of the original Doom, though series fans will find reimagined versions of almost every monster from both Doom and Doom II in the new sequel. You play as a nameless, voiceless 22nd-century space marine called by the Union Aerospace Corporation to its Mars research facility beset with mysterious problems--the forces of hell, to be exact. You'll end up single-handedly fighting back legions of hellspawn using weapons like shotguns, machine guns, and rocket launchers. As in the classic Doom games, your foes here are liable to strike at any time--often just as you round a corner, grab a much-needed power-up, or set foot into a new area. So, while your enemies will materialize without notice, and may occasionally startle you as they leap out of the darkness, Doom 3 cannot easily be described as scary or suspenseful. On the contrary, it's very predictable, and more or less it just goes through the same types of paces that you've probably gone through before in any number of other similar games. Over the course of the game, you'll fight your way through a series of linear levels filled with locked doors, and you'll gradually find new weapons and occasionally meet new types of monsters. Early on, your apparent goal is to meet up with your squad, but as you might expect, you'll never actually get to fight alongside any human forces (no thanks to the omission of a co-op mode for multiple players, which was a signature element of past Doom games). Despite the game's cinematic trappings, it follows a formula that generally lacks drama or tension. Occasionally, the game presents to you a shocking or surprising scene--a hallucination or some hellish, otherworldly image. These moments are effective, but are too few and far between in the context of a single-player shooter that's of above-average length (somewhere between 15 to 20 hours). Fortunately, the campaign definitely picks up during the last several hours, once you finally reach (and keep going past) the point when you confront the enemy on its own turf. Getting to that point may be your primary motivation for trudging through some of the repetitive middle portions of the game, though. Part of the issue is that Doom 3's storyline and narrative technique are ineffectual. Since the main character has no identity whatsoever (for whatever reason), the game tries to get you interested in everyone else on the base. You'll frequently find voice recordings and e-mail from various characters, but not only is a lot of this stuff bone dry, having to stop and read or stand around and listen to a rambling monologue jarringly disrupts the flow of the action. Unfortunately, if you choose to focus on the action by ignoring the seemingly extraneous story elements, you'll find that some of them aren't optional--you'll need to sift through those e-mails and listen to some of those voice recordings to get passcodes for locked doors and storage chests. For what it's worth, the game's premise seems very fleshed out, and the game gives an amazing first impression. As you explore the UAC base, eavesdropping on various conversations and observing great, little details here and there, you'll get the impression that Doom 3 takes place in a fully realized world. Of course, all hell quickly breaks loose, and from that point onward you'll encounter scarce few creatures that you won't want to instantly shoot. The premise of the game will continue to unfold through occasional cutscenes and the aforementioned e-mails and recordings. Don't expect the actual gameplay to be as cutting edge as the visuals; Doom 3 plays like shooters from the good, old days. Since Doom 3 purports to have a plausible premise, suddenly, aspects of the game that you might not normally question will start to stick out as being annoyingly inconsistent. You'll undoubtedly find time to wonder about these logic gaps as you fight throughout the UAC base, especially if you've played other recent first-person shooters that do a better job of justifying their plots. Why would a 22nd-century space marine be sent into action in a darkly lit area without night vision goggles of some sort, or even a helmet? Why wouldn't any of his weapons have light-amplification modules built into them when even today's weapons frequently do? Why, instead, is he stuck carrying around a very weak flashlight with unlimited battery life? Why is he unable to hold a gun and the flashlight at the same time? Why are the UAC's small, spiderlike sentry drones so incredibly powerful? You'll see these helpful little guys rip through droves of hellspawn even faster than you can. If the base's defenses are so tough, then why is everyone so worried, and why is everyone getting killed? Doom 3's central gameplay conceit simply doesn't fit in with the premise of the game, and this is a problem only because Doom 3 chooses to try to make you feel like you're in a believable, fully realized world. Doom-inspired shooters, such as Serious Sam and Painkiller, wisely followed the classic game's arcadelike nature by never even purporting to be plausible and simply focusing on run-and-gun action. So it's ironic that Doom 3's ambitions to be a story-driven game mostly just end up getting in the way and weakening the overall experience. screen shots: http://image.com.com/gamespot/images/2004/screen0/469881_20040805_thumb001.jpg http://image.com.com/gamespot/images/2004/screen0/469881_20040805_thumb002.jpg http://image.com.com/gamespot/images/2004/screen0/469881_20040805_thumb003.jpg http://image.com.com/gamespot/images/2004/screen0/469881_20040805_thumb004.jpg http://image.com.com/gamespot/images/2004/screen0/469881_20040805_thumb005.jpg http://image.com.com/gamespot/images/2004/screen0/469881_20040805_thumb006.jpg http://image.com.com/gamespot/images/2004/screen0/469881_20040805_thumb007.jpg http://image.com.com/gamespot/images/2004/reviews/469881_20040804_thumb001.jpg http://image.com.com/gamespot/images/2004/reviews/469881_20040804_thumb002.jpg http://image.com.com/gamespot/images/2004/reviews/469881_20040804_thumb003.jpg http://image.com.com/gamespot/images/2004/reviews/469881_20040804_thumb004.jpg BrAiKi 25-10-04, 01:37 PM the game i meant was doom II :D here it is: Doom II Bigger, badder, and bloodier than the original, this sequel extends the carnage started in Doom. If you like viciously violent, anti-story entertainment (Seagal, anyone?) you'll slaver at the chance to slay new monsters with perfectly robust hardware. Those seeking the ultimate in home demon protection can now protect their plane of existence with a double-barreled, pump-action, combat shotgun that blasts more holes than Mobil Oil. Among the new monsters included, Mancubus and Arch-Vile rank at the top of the “hope there's nothing behind this door” list. Mancubus is a big droning brute of a cement mixer who hurls balls of fire. Arch-Vile, the ragged edge of a dead man's nightmare, conjures up an evil flame of death and revives dead enemies. Even with its darkly entertaining firepower and pleasingly grotesque menagerie, the game has its flaws, like an unrelenting and simplistic soundtrack that gets pretty annoying over time. (Don't worry, though, the game's sound effects are as brilliant as they were in the original, and remain one of its best features.) More bothersome, especially for fans of the first game, is that the repetitious action in this nasty and brutish sequel just isn't as addictive as it was in the original hit. Doom II doesn't build the same visceral or emotional connection because it doesn't enhance the original experience in any original way. Compared to Hexen, for example, which broadens the Heretic legend, Doom II adds little substance and no plot to its predecessor (space marine saves earth by killing monsters isn't a plot). Doom II is a dark, disturbing game. And while it may not bring anything new to the genre, it can create obsession-level loyalty if you tend not to look beyond the barrel of a gun. http://image.com.com/gamespot/images/screenshots/2/197142/doomii_thumb001.jpg http://image.com.com/gamespot/images/screenshots/2/197142/doomii_thumb002.jpg http://image.com.com/gamespot/images/screenshots/2/197142/doomii_thumb003.jpg http://image.com.com/gamespot/images/screenshots/2/197142/doomii_thumb004.jpg http://image.com.com/gamespot/images/screenshots/2/197142/doomii_thumb005.jpg Pineapple Thief 26-10-04, 02:03 AM http://www.the-underdogs.org/games/d/darksun/darksun-c.jpg Dark Sun: Shattered Lands is an innovative RPG set in the post-apolocalyptic world of AD&D Dark Sun universe. The game broke new grounds in several ways, such as introducing phased combat, a friendly user interface, the addition of adventure-style inventory-based puzzles, and the intriguing magical discipline of psionics. Unfortunately, it was released prematurely, with many game-crippling bugs and touted but unfulfilled features that were not fixed until months after the initial release... by which time it was already removed from most stores' shelves. Shattered Lands takes place in and around the city-state of Draj, ruled by the sorcerer-king Tectuktitlay, in the planet known as Athas. After many thousands of years, powerful mages found ways to gain power through draining the planet's vitality. These evil wizards caused the sun to turn into a raging crimson fireball, which transformed the once-fertile lands into endless deserts. The creatures of Athas were twisted by the free use of magic, and now the only stable concentrations of humanity are in tightly-controlled city-states. These kings call themselves gods, rule through a religious organization known as the templars, and enslave many citizens. Your party comprises of four slaves, and your immediate goal is to escape to one of the villages founded by escaped slaves. The game begins in an arena, where you are forced to fight hideous beasts to the death. As an AD&D game, Shattered Lands faithfully follows concepts and rules that AD&D fans will recognize, such as die roll to determine starting statistics, THAC0, alignment, and multi-classing rules. The plot is standard fantasy fare, but with many non-interruptible interludes that happen within the game screen to move the story along. To its credit, though, the designers of Shattered Lands boldly introduced a novel mouse-based interface that is reminiscent of point-and-click adventure games, but work extremely well here (despite the fact that sometimes it is frustratingly difficult to select different action icons when your characters are obscured). The game also sets a new standard in graphics and spell (or psionics in the game's context) effects, although it is still limited by the somewhat awkward bird's-eye-view perspective that is left over from Al Quadim: The Genie's Curse, the engine from which Shattered Lands was based on. The game's phased turn-based combat is also very well implemented: although the enemies cannot attack while it is your "turn" to issue command, you only have a minute or so to give orders to your party, after which the computer's turn will begin automatically. This adds a sense of urgency to the game without discouraging RPG purists who are not arcade experts, and forces you plan quickly and effectively. Overall, Shattered Lands is an admirable, bold attempt by SSI to make a brand new RPG that breaks the Gold Box mold. It has many weaknesses, such as limited inventory slots, poor writing, weak automap, and frustrating drawn-out battles with impossible odds near the end of the game that are more boring than fun. Still, the game deserves a second chance by AD&D fans as one of the most innovative titles of its time, with a new premise and some very interesting monsters. Just make sure you grab the latest patch from Games Domain or The Patches Scroll (see our Links page) before you start the game. http://www.the-underdogs.org/game.php?id=1513 BrAiKi 27-10-04, 10:47 AM Monkey Island (part IIII) Escape From Monkey Island: Genre: Adventure Platforms: Play station 2 and PC In contrast to most LucasArts adventures, the Monkey Island games have always been really over the top. Whereas games like Full Throttle and Grim Fandango emphasized character and story, the Monkey Island games have increasingly leaned toward trying to make you laugh by means of an endless barrage of puns and pop-culture references. This is true of Escape from Monkey Island, the fourth game in the series. Much of it is funny, although a lot of it isn't. This inconsistency winds through the whole game, from the puzzles to the interface. When it's good, Escape from Monkey Island is very, very good. But the game's missteps do detract from the overall experience. In this chapter of Guybrush Threepwood's adventures, the self-proclaimed mighty pirate and his new bride, Governor Elaine Marley, have returned from their honeymoon only to find that Elaine has been declared dead. This incorrect declaration has ended her lifetime term as governor, so she must now run against Charles L. Charles, a foppish glad-hander with a dark secret. What adds to the political intrigue is that the pirate hangouts in the Tri-Island area are being bought up and made into tourist-friendly venues like StarBuccaneer's and Planet Threepwood, thanks to an Australian land developer named Ozzie Mandrill. To top it all off, everyone seems to be looking for a voodoo artifact called the Ultimate Insult. These events aren't as unrelated as they may seem, and Guybrush must help Elaine stop the gentrification of his stomping grounds and find the Ultimate Insult before it falls into the wrong hands. To reach these ends, Guybrush must once again explore the strange Caribbean Islands that surround his home, Melee Island. He'll visit Jambalaya Island (the island most affected by Mandrill's takeover) and Lucre Island and once again return to the titular Monkey Island itself. Many of the locales will be familiar to longtime fans of the series, as will a number of the characters. LeChuck, Murray the skull, Herman Toothrot, Otis, Carla, Meathook, and many, many others make guest appearances. In fact, there may even be too many cameos by old favorites. There's an old joke. A guy walks into a bar and notices people keep yelling out numbers, and everyone in the bar busts up laughing. He asks the bartender what's going on. The bartender tells him that the regulars have told the same jokes for so long that now they just refer to them by number. Much of the humor in Escape from Monkey Island is like this. Many jokes allude to earlier events in the series, and they're only funny if you're familiar with the references. For instance, the fact that Otis the pirate likes flowers is a gag from the first game, and here it seems like the designers are simply pointing it out, hoping you'll remember how funny it was the first time around. It's true that Escape from Monkey Island does have plenty of new gags and characters, and many of them are really funny. The talking figurehead on Guybrush's new ship is particularly amusing, as are characters like Pegnose Pete; Marco de Pollo, the world's greatest cliff diver; and Miss Rivers, the teacher at the pirate reformation academy. The humor is enhanced by the universally excellent voice work. But some of the new characters aren't quite as interesting. Ozzie Mandrill, the evil real estate developer, is only funny if you think simply being Australian is funny - although his particular way of talking does lend itself to a very surreal match of Insult Sword Fighting, one of the more humorous sequences in the game. The bout with Ozzie is the only appearance of the preferred dueling technique in the Tri-Island area. This time, you'll learn Insult Arm Wrestling and Monkey Kombat, a variation on the Insult competition and a parody of the fighting game Mortal Kombat. The concept is funny, but unfortunately Monkey Kombat may be the single biggest problem with Escape from Monkey Island. You must learn to trade barbs in the monkey language, and it all builds up to a really funny parody of Mortal Kombat's famous opening. But the art of Monkey Kombat itself is a frustrating one. http://image.com.com/gamespot/images/screenshots/gs/adventure/monkeyisland/mi4_1109_thumb001.jpg http://image.com.com/gamespot/images/screenshots/gs/adventure/monkeyisland/mi4_1109_thumb002.jpg http://image.com.com/gamespot/images/screenshots/gs/adventure/monkeyisland/mi4_1109_thumb003.jpg http://image.com.com/gamespot/images/screenshots/gs/adventure/monkeyisland/mi4_1109_thumb004.jpg http://image.com.com/gamespot/images/screenshots/gs/adventure/monkeyisland/mi4_1109_thumb005.jpg http://image.com.com/gamespot/images/screenshots/gs/adventure/monkeyisland/mi4_1109_thumb006.jpg http://image.com.com/gamespot/images/screenshots/gs/adventure/monkeyisland/mi4_1109_thumb007.jpg http://image.com.com/gamespot/images/screenshots/gs/adventure/monkeyisland/mi4_1109_thumb008.jpghttp://image.com.com/gamespot/images/screenshots/gs/adventure/monkeyisland/mi4_1109_thumb009.jpg http://image.com.com/gamespot/images/screenshots/gs/adventure/monkeyisland/mi4_1109_thumb010.jpg CrazyReD 27-10-04, 10:51 AM hehe monkey island that was a good game but the best adv game i've played is Grim fandango that game is awsome BrAiKi 27-10-04, 10:55 AM yeah! grim fandango is one of my fav games too! i still sing ooooooo ooooohhoooohoooooooo, meeeeeeechiiiiiiiiiiiiii lol CrazyReD 27-10-04, 11:04 AM hehe they were talking about a full throtle sequel but that got canceled :( BrAiKi 27-10-04, 04:46 PM Grim Fandango http://img.gamespot.com/gamespot/images/boxshots/4/197494_pc.jpg Genre: Adventure Platform: PC Adventure game designers face a difficult task. The genre is by its very nature linear and serves primarily to tell stories, but without puzzles, there's no game. Combining these two elements is the challenge. The story must be intricate and engaging enough to make the inclusion of puzzles seem plausible, and the puzzles must be clever enough to not jump out as an artificial roadblock for the story. It's the rare game that meets one of these goals, let alone both. But Grim Fandango, the latest from Tim Schafer of Full Throttle and Day of the Tentacle fame, achieves this delicate combination and more. In addition to being a very good adventure game, it features great writing and beautiful art direction. Grim Fandango is based upon Mexican folklore, set in the land of the dead. You play Manny Calavera, employee of the Department of Death and travel agent to newly dead souls who are just setting out on the treacherous four-year journey to the ninth underworld. Employees of the DOD, as it is called, are souls who must work off debts from their previous lives in order to earn their own passage to the final resting place. To pay off the debts, agents must accrue a certain number of premium souls, those of the virtuous who have earned more pleasant means of passage, the ultimate of which is the Number Nine, a bullet-train that makes the journey in a more desirable four days. But Manny is down on his luck. His clients never qualify for the premium packages. And even when he meets one that does, the saintly Mercedes Colomar, he can't seem to find a suitably saintly mode of transportation, reluctantly setting her off on foot into the dangerous world beyond. But Colomar's case will lead Manny to the discovery that all is not as it seems in the DOD, and he will set out on his own journey to set things right. The game follows four years of Manny's afterlife as he travels through a variety of fantastic locales, searching for Mercedes and the real source of corruption. You will lead Manny through the city of El Marrow, the port town Rubacava, a mining colony at the edge of the world, and the gates of the ninth underworld itself. Each location is distinct, with its own atmosphere and interesting characters. The visual design is consistently great, drawing upon various Latin American sources, such as angular Aztec stonework and the stylized Day of the Dead skeletons, and using them to create modern buildings and vehicles such as cruise ships and casinos. The sound is equally impressive, with great voice acting, distinct sound effects, and a diverse and subtle score by Peter McConnell which ranges from mariachi to jazz. But the writing is where Grim Fandango earns the most praise. Parodying film noir cliches has become a cliche unto itself, and Grim Fandango thankfully avoids the obvious. This isn't just a faux Sam Spade mystery. Instead, the game draws upon darker and more complex sources, with Chinatown, Casablanca, and even David Mamet's Glengarry Glen Ross lurking in its shadows. And there are very few jokes in the game, but it is funny. It derives its humor from its situations and characters (such as Manny's oversized sidekick, Glottis) without making fun of itself, helping to create a believable world. The puzzles help to maintain this believability. While traditional in nature, they are worked into the storyline well. And they are varied, both in style and difficulty. For the most part, you'll have a series of known objectives to complete before moving on to the next locale. These objectives are complex, though, and often the solutions will have multiple parts. You'll undoubtedly be stumped more than once, but the solutions are logical and subtle clues are plentiful. Grim Fandango is not a typical LucasArts adventure. It's the first from the company to dispense with traditional 2D animation and move to the more cinematic 3D style made popular with Infogrames' Alone in the Dark games, and also utilized in Origin Systems' underrated Bioforge. It uses a keyboard-driven interface instead of the traditional point-and-click, and Manny signals significant objects by turning his head and looking as he passes by. Grim Fandango overcomes the major problems with this style, so only rarely will you be frustrated by disorienting camera-angle switching or feel lost because of an obscure exit. It would be remiss to avoid mention of Grim Fandango's minor technical faults (such as the strange behavior exhibited by almost every elevator in the game). But these are unfortunate drawbacks to an otherwise great game. The one real problem with Grim Fandango is that the end comes too soon. This isn't because it's too short (it should take most a good two- to three-dozen hours), but because the designers have created a rich world that you won't want to leave, filled with memorable characters that are hard to say goodbye to. Don't be surprised if you're sad when it's over. http://image.com.com/gamespot/images/screenshots/4/197494/grimfand_thumb001.jpg http://image.com.com/gamespot/images/screenshots/4/197494/grimfand_thumb002.jpg http://image.com.com/gamespot/images/screenshots/4/197494/grimfand_thumb003.jpg http://image.com.com/gamespot/images/screenshots/4/197494/grimfand_thumb004.jpg http://image.com.com/gamespot/images/screenshots/4/197494/grimfand_thumb005.jpg BrAiKi 27-10-04, 04:57 PM Mystries of the sith http://img.gamespot.com/gamespot/images/boxshots/1/197671_pc.jpg Genre:Action, Shooter, first person Platform: PC Like many first-person action fans, I regard Jedi Knight: Dark Forces II as one of the best single-player titles the genre has ever seen. Unlike most action fans, I also happen to like Outlaws a whole bunch. So when I heard that members of the Outlaws design team were working on a Jedi Knight expansion pack called Mysteries of the Sith, I was elated. With new levels, new enemies, better multiplayer support, and even a few new 3D engine tweaks, Sith is a solid effort. Unfortunately, it is also a bit disappointing in some areas and proves just how difficult it is to improve upon a classic. Sith is set five years after the events of Jedi Knight. Kyle Katarn is now a goatee-wearing Jedi Master and has taken on a new apprentice - Mara Jade. Die-hard Star Wars fans will recognize Mara as the hard-nosed assassin-turned-smuggler from Timothy Zahn's Thrawn trilogy. I should note that the woman they chose to provide the voice of Mara was an excellent choice. In Sith, you'll play through the first four missions as Katarn, then finish the game's final ten missions as Mara. As the game begins, both Katarn and Mara are on a Rebel base that is - surprise, surprise - under heavy attack and preparing for an evacuation. In order to clear the way for the fleeing Rebels, Katarn must destroy a pair of laser-equipped asteroids (yes, asteroids) orbiting the planet. These first four levels are fairly well done and are among the game's most challenging. After disposing of the killer rocks, Katarn announces that he is off to find a long lost temple of the ancient Sith - the dark order of Jedi to which Darth Vader belonged. How and where Katarn discovered the secret files describing the location of this temple is never made clear - just one of many sharp and unexplained turns in Sith's story. So, now you get to play as Jade. Through your first seven missions, you will fight your way past wave upon wave of smugglers and pirates, with a few Stormtroopers thrown in for good measure. Starting off by infiltrating a Hutt's palace, you'll proceed to a spaceport, a shipyard, a New Republic corvette, and a pirate's stronghold. The level design throughout this portion of the game is rather plain, with lots of large single-texture walls and big empty rooms. Some of the wall textures are even quite poor (particularly the brick walls in the courtyards of Ka'Pa the Hutt's palace). The enemies are at least familiar, with a few new evil faces. You'll see Gamorrean Guards, Tusken Raiders, and grenade-toting Grans, as well as Ithorians (otherwise known as "Hammerheads") and Noghri assassins. There are also two kinds of pirates to face: one who looks like Duke Nukem's wimpy little brother and another who looks like a scrawny, bug-eyed extra from Grease. One of the bright spots here is a lightsaber-only fight against the massive Rancor (though this scene does seem a bit derivative of the dragon fight in the original Dark Forces). This brings us to the game's final three levels - and the best gameplay Sith has to offer. After fighting her way through a pair of completely unrelated adventures, Mara finally remembers that her pal Katarn is off investigating some mysterious old temple. Going off in pursuit, she discovers a planet where the Force is her only weapon. This is one of the game's true mysteries: Up until this point, you have to rely on the Force maybe three or four times total. Now, it's all you've got. And by the way, you're about to meet the game's coolest and most challenging enemies. You'll face more Noghri (who are a hell of a lot tougher to kill without a gun), Sith Jedi statues, undead warriors (who die extremely cool deaths - like something you'd expect from a Raven game), and a bunch of big, fast-moving Mara-eating cats called Vornskrs. But before you even make it that far, you have to fight past a strangely familiar Jedi - who is far tougher to kill than even Jerec was in the original game. My question for the designers is this: Why wait this long to make the game so good? And even though the final three missions are quite impressive, why are they so much harder than the rest of the game? It's not that the end of the game is too difficult, just that the change in difficulty seems too steep and the complete reliance on Force powers comes out of nowhere. The designers should have done more to gradually build up to this portion of the game, both in terms of plot points and gameplay elements. Still, the final showdown, which I won't spoil here, is a good one. In fact, it's one of the more memorable final battles I've ever played through. Action fans may get annoyed and feel cheated by the ending, but I think that hard-core Star Wars fans will appreciate it. Throughout the game, you'll notice a number of new features and enhancements. For starters, the cheesy FMV sequences are gone. All of the in-between mission cinematics were rendered using the game's 3D engine. They're not spectacular, but they're fairly well done and are a lot better than Jedi's FMV. Also, Sith adds hardware support for colored lighting. Although not nearly as impressive as the lighting effects in Quake II, Sith's added color helps to create a more immersive and sinister atmosphere all around. Borrowing a popular and useful feature from Outlaws, Sith also includes a rifle scope, which works with the Stormtrooper rifle to provide pinpoint accuracy for long-range shots. Other new weapons include a seeker rail detonator (sort of like a homing rocket) and the carbonite gun. Though long awaited by deathmatch fans, I am sorry to report that the carbonite gun is disappointing at best. Not only is the range incredibly limited, but the weapon effects and the resulting graphic for frozen foes are really quite bad. As far as new force powers go, Sith doesn't disappoint. Chain lighting, saber throw, and force projection are all handy powers to have in your arsenal. Also, the powers are no longer split between light and dark side, so you can pair up force grip with healing if you like. Finally, the game features a number of multiplayer enhancements. To begin with, there are 19 new multiplayer levels, including four lightsaber-only maps. Several key locations from the films are represented here, including the Emperor's throne room, the carbon-freezing chamber, and Luke's home on Tatooine. Sith also incorporates a Star Wars version of Outlaws' hilarious Kill the Fool With the Chicken game - in this version you must carry around a Force-dampening Ysalamiri (if you've never tried it, you should). Also borrowing a bit from Outlaws is the new personality feature, which allows you to select different types of characters, each with different advantages and disadvantages, to use in deathmatch. Some of the personalities include Luke Skywalker and Darth Vader (still no Chewbacca though - how come?). In the end, Mysteries of the Sith offers a tremendous number of technical improvements over Jedi Knight. The only significant problems with Sith are the disappointing level design and gameplay through the middle portion of the single-player game. As an expansion pack for a now-classic first-person action game, Sith is very good - but it isn't great. http://image.com.com/gamespot/images/screenshots/1/197671/jksith_thumb001.jpg http://image.com.com/gamespot/images/screenshots/1/197671/jksith_thumb002.jpg http://image.com.com/gamespot/images/screenshots/1/197671/jksith_thumb003.jpg http://image.com.com/gamespot/images/screenshots/1/197671/jksith_thumb004.jpg http://image.com.com/gamespot/images/screenshots/1/197671/jksith_thumb005.jpg BrAiKi 27-10-04, 05:03 PM Tropical Genre: strategy Platform: PC PopTop Software's Tropico is SimCity with a deep tan and an even deeper Jamaican laugh. It is Caesar with bananas, rum, and a gentle calypso beat. It is RollerCoaster Tycoon with a little mean-spirited junta thrown in for good measure. At its core, Tropico is just another city-building simulation that's reminiscent of many others before it. But the political wrapper that PopTop has built around the core of the game is sophisticated enough to appeal to all types of strategy game players. The game also has enough heart, soul, humor, and humanity to make it unique. A college education can make your citizens better workers.Most games of Tropico start with a few people scratching out a living on a small Caribbean island. You step in as their new presidente, with the background of your choice to give you a set of game-twisting traits. For instance, if you come from a moneyed background, you'll have an advantage in industry. If you're a radical student, the communists will be predisposed to support you. If you're Lou Bega--this is actually one of your starting options--you'll wow them with your nightclub acts. Armed with your distinctive set of traits and your new bank account, you drop buildings onto the island: housing, farms, cattle ranches, churches, medical clinics, pubs, police stations, bauxite mines, fishing wharves, and cigar factories. Later on, there are power plants, casinos, cathedrals, and TV stations. And there are always the little landscaping touches, such as flower beds, trees, fountains, and the occasional statue to remind everyone who's in charge. Tropico is dazzling and can also be a little confusing in the breadth of things you can build. Similarly, you can choose from a wide array of edicts, which are like the ordinances in SimCity 3000 or like spells in a fantasy-themed strategy game. You can arrest someone and bribe him or her, burn books to appease the church and keep the intellectuals in line, or make overtures to the United States for foreign aid. It's entirely possible to play without using the edicts, but they offer a touch of direct interaction for hands-on players. Similarly, you can influence most individual buildings if you're so inclined--you can set salaries, raise rents, or decide what your state-run TV station will broadcast. Religion can also help keep your people in line.The bottom line is, of course, the bottom line; you won't last long without setting up some sort of profitable scheme, which generally means selling cash crops or manufactured goods or attracting tourists (which is the functional equivalent to letting a bunch of extras from RollerCoaster Tycoon onto your island to spend their money). But in the end, your success primarily depends upon your people. This is where Tropico truly rises above the level of any other city-building sim. You might be the presidente, but there are a hundred or more folks who drive the action on the island. For instance, to make money from rum, you just drop a sugar farm and a rum distillery. Your construction crews show up and erect the actual structures. Then immigrants or citizens are hired as farmers and factory workers. The farmers plant sugar cane, which grows over the course of the year and is eventually harvested. Teamsters pick up the sugar and carry it to the distillery, where the factory workers convert it into rum. Then the teamsters carry it to the docks, where the dockworkers load it onto freighters. Only then do you finally get paid. All the while, the people responsible for moving your goods along this chain are also going about their business of sleeping, worshipping, getting checkups at the clinic, buying food from the market, and paying occasional visits to the cabaret. When amenities aren't available, they're unhappy and less likely to support you. Different people have different priorities. Some people are concerned with crime, others with liberty. Some just want a nice house or a high-paying job. If they get upset enough, they'll vote against you in elections, publicly protest, flee to join the rebels, or maybe even take part in an uprising against your palace. In Tropico, money ultimately takes a backseat to people http://image.com.com/gamespot/images/2002/pcnews/062802/muchomacho_thumb001.jpg http://image.com.com/gamespot/images/2002/pcnews/062802/muchomacho_thumb002.jpg http://image.com.com/gamespot/images/2002/pcnews/062802/muchomacho_thumb003.jpg http://image.com.com/gamespot/images/2002/pcnews/062802/muchomacho_thumb004.jpg http://image.com.com/gamespot/images/screenshots/gs/strategy/tropico/042601/tropico_thumb001.jpg http://image.com.com/gamespot/images/screenshots/gs/strategy/tropico/042601/tropico_thumb002.jpg http://image.com.com/gamespot/images/screenshots/gs/strategy/tropico/042601/tropico_thumb003.jpg http://image.com.com/gamespot/images/screenshots/gs/strategy/tropico/042601/tropico_thumb004.jpg http://image.com.com/gamespot/images/screenshots/gs/strategy/tropico/042601/tropico_thumb005.jpg http://image.com.com/gamespot/images/screenshots/gs/strategy/tropico/042601/tropico_thumb006.jpg http://image.com.com/gamespot/images/screenshots/gs/strategy/tropico/042601/tropico_thumb007.jpg http://image.com.com/gamespot/images/screenshots/gs/strategy/tropico/042601/tropico_thumb008.jpg BrAiKi 27-10-04, 05:11 PM Grand Theft Auto 2 http://img.gamespot.com/gamespot/images/boxshots/8/197478_pc.jpg Genre: Adventure, Crackjacking Simulation Platforms: PC, PS2 Everyone's favorite carjacking simulation is back to remind you why you should lock your doors in traffic. Grand Theft Auto 2 delivers in all the same areas as its predecessors, while fixing a couple of the annoying little problems and adding a touch of depth in the process. But Grand Theft Auto 2 is largely the same as the original top-down driving action game and its mission pack, London 1969. So while all the fun of going on a crime spree is intact, so are most of the previous games' flaws. There's a bit of story to go along with Grand Theft Auto 2, but it really makes no difference: As a budding young criminal, you are striving to make a name for yourself in a near-future world filled with drugs, guns, and turf wars. Each of the game's three levels is populated by three different gangs, each of which runs a section of the city. The gangs are roughly identical - only different colors and different gang vehicles separate them. Each gang has a set of pay phones, which you can answer to take on odd jobs, as in the first game. The catch is that a gang will only assign work to you if it respects you, so you have to earn that respect by driving over to a rival gang's turf and shooting up as many of their members as you can. Once you've smoked enough gangbangers (a set of meters lets you know where you stand with all three of the city's gangs), you can start taking jobs - just don't expect to be able to head back into rival gangland without having a few shots fired your way. Thankfully, you've got a health meter this time around, so you can withstand some damage before going down. The mission design is similar to the original game. You'll be making deliveries, picking up bank robbers, blowing up buildings with car bombs, and other unsavory tasks. Since each gang has a different set of missions, you'll have to eventually ally yourself with all of the gangs if you want to try all the missions. And since you need an enormous number of points to finish a level, you'll have to at least attempt most if not all of a level's missions to succeed. The difficulty of the missions can be a little frustrating, but the game isn't all about missions. There's plenty of fun to be had by just kickin' it freestyle out in the streets, stealing cars at random, shooting up crowds of innocent bystanders, and duking it out with the police. The cops are a bit smarter than they used to be, and they've got a larger arsenal, too. It's tougher to lose the pigs than it was before, and they'll do everything they can to cut you off on the road and get you off the streets. Even if you manage to kill a few cops and keep running, a SWAT van full of armored troops will be dispatched to handle the situation. Later levels have even more drastic types of armed response, ranging from feds to tanks. To combat the boys in blue, you'll have to find weapons, which are conveniently scattered throughout the city. Conventional weaponry includes a pistol, dual pistols (that inexplicably require different ammo than your standard pistol), a silenced machine gun, an unsilenced machine gun (again, different ammo for each), and a shotgun. You can also score heavier items, like grenades, rocket launchers, flamethrowers, Molotov cocktails, and a taser-type gun that lets you zap people from quite a distance. In addition, you can mount things like machine guns, mines, car bombs, and oil slicks on most of the game's vehicles, but since you actually have to pay for car upgrades, and cars get destroyed so easily, most of the upgrades aren't really cost-effective. The game's graphics have been overhauled, most notably in that Grand Theft Auto 2 uses a great deal of colored lighting, which makes the police cars look good. The camera isn't quite as jerky as it used to be either. Though most of the graphics are smooth, there are a few really obvious problems. The worst of these is when pedestrians fly up toward the screen after being hit with a heavy weapon. The little guys look absolutely horrible up close. Also, the near-future car design may disappoint people who preferred stealing the more contemporary cars of the original. The soundtrack follows the same format of other Grand Theft Auto games, and delivers a good mix of techno music and radio chatter. With the exception of the yapping noise that accompanies mission briefings, the sound effects are quite nice and also make fairly good use of 3D audio. The game lets up to six players compete on multiplayer-specific maps. You can play tag or play to a certain number of kills or points. You can also play with or without cops on the multiplayer maps. It would have been nice to see some innovation in the modes, like maybe a cops-and-robbers mode or even a capture-the-flag mode. Unfortunately, the network code apparently isn't very good anyway, because play is usually sluggish even over a LAN. Whether or not you'll enjoy Grand Theft Auto 2 depends on a couple factors. If you're easily offended by the concept of running around and committing wanton acts of destruction with a few simple button presses, this game isn't for you. If the first game's control scheme baffled you, there's no solace to be found here either. Though the game manages to be quite a bit of fun, it occasionally still feels like a glorified mission pack. http://image.com.com/gamespot/images/screenshots/8/197478/gta2_thumb001.jpg http://image.com.com/gamespot/images/screenshots/8/197478/gta2_thumb002.jpg http://image.com.com/gamespot/images/screenshots/8/197478/gta2_thumb003.jpg http://image.com.com/gamespot/images/screenshots/8/197478/gta2_thumb004.jpg http://image.com.com/gamespot/images/screenshots/8/197478/gta2_thumb005.jpg http://image.com.com/gamespot/images/screenshots/8/197478/gta2_thumb006.jpg BrAiKi 27-10-04, 05:17 PM GTA III http://img.gamespot.com/gamespot/images/2001/ps2/grandtheftauto3/gta3_boxshot.jpg Genre: Action, Adventure Platform:PC, PS2 The Grand Theft Auto series has always been about taking the good with the bad. On one hand, the open-ended nature of the games and the huge city environments make the games a sheer joy to play. On the downside, the previous incarnations of the game were cursed with poor mission design that never really made you feel like you were working toward any sort of greater goal. You merely drove around, causing trouble, occasionally doing odd jobs for the local criminal masterminds until you had collected enough cash to proceed. Rockstar's latest entry in the series, Grand Theft Auto III, reinvents the series, updates it for a new generation of consoles, and manages to keep every single positive aspect from the two previous games. Or, to put it another way, GTA3 is one of the most amazing PlayStation 2 games to be released this year. Before we go any further, there's one thing everyone should know about Grand Theft Auto III before purchasing it. It is easily the most "mature" M-rated game on the market today. More often than not, its storyline revolves around rather violent acts of crime, and if you stray from the storyline and just go on a crime spree of your own, the game becomes an absolute bloodbath. On top of that, the game contains adult language and situations, including drugs, prostitution, and a heaping helping of sexual innuendo. If R-rated crime sagas such as Goodfellas or Heat are too much for you, then this isn't the game for you. The game and its dialogue have been written specifically for an adult audience, and it definitely isn't for kids. GTA3 takes place in a fictional metropolis known as Liberty City. Liberty City is a largely corrupt place, with several warring criminal factions spread throughout its boroughs. You're a small-time crook who gets set up by your girlfriend during a heist. You take the fall for the crime but manage to escape when a posse of thugs overtake the paddy wagon that you, along with a few other prisoners, are traveling in. This is where you hook up with the demolitions expert known as 8-Ball, who takes you to meet a friend in the early portion of the game, which also serves as a tutorial of sorts to help you get acclimated to the rules of the world. That friend is involved with the Mafia, of course, and he gives you tasks of increasing difficulty. Each mission starts with a cutscene that sets up your challenge nicely, explaining why it needs to be done to help "the family" and giving your missions--which include such tasks as delivering an item, tailing a suspected security leak, and wiping out the leaders of opposing gangs--a real sense of purpose. As you progress, you'll meet other people in the business of breaking the law, who will also have jobs for you. This gives you options, as you can either do every available mission from each of your contacts or skip around from boss to boss and do the jobs in whatever order you please. Since certain missions trigger plot points, it's entirely possible to miss some missions throughout the course of the game. As you proceed, other portions of the city will open up, giving you access to new missions, cars, and terrain. While the missions in GTA3 are fun and sometimes wickedly challenging, there's also a great deal of fun to be had by simply exploring the world around you. Rockstar and DMA Design have obviously spent a lot of time adding tons of little touches to the game that, while almost completely unnecessary, make the world seem like a living, breathing place. Lots of little side missions are included, triggered by jumping into a specific vehicle. Stealing a taxi will let you pick up passengers and deliver them for cash. Jacking a cop car lets you embark on vigilante missions to clean up the streets by killing specific criminals. Fire trucks and ambulances also have their own specific missions. Other little touches are graphical; your character will flip the bird to any car that gets too close to you while crossing a street. If you jump into a car and take off immediately, your character won't have time to shut the driver's-side door, leaving it flapping open until you take your finger off the gas for a second to give him time to yank the door shut. Cars dismantle in spectacular ways as they get more and more banged up, losing hoods, trunks, doors, and bumpers as you go. Some cars have special features, including sirens on emergency vehicles, working water hoses on fire trucks, and working hydraulics on a specific gang's make of lowrider that let you hit switches to make the car hop or roll around on three wheels. The game keeps track of any spectacular stunts you pull off in a car and grades them. Finally, while you can't go into most of the stores and buildings in the area, they have a realistic look that really adds to the atmosphere of the game. http://image.com.com/gamespot/images/2001/ps2/gta3/gta3_thumb001.jpg http://image.com.com/gamespot/images/2001/ps2/gta3/gta3_thumb002.jpg http://image.com.com/gamespot/images/2001/ps2/gta3/gta3_thumb003.jpg http://image.com.com/gamespot/images/2001/ps2/gta3/gta3_thumb004.jpg http://image.com.com/gamespot/images/2001/ps2/gta3/gta3_thumb005.jpg http://image.com.com/gamespot/images/2001/ps2/gta3/gta3_thumb006.jpg http://image.com.com/gamespot/images/2001/ps2/gta3/gta3_thumb007.jpg http://image.com.com/gamespot/images/2001/ps2/gta3/gta3_thumb008.jpg http://image.com.com/gamespot/images/2001/ps2/gta3/gta3_thumb009.jpg http://image.com.com/gamespot/images/2001/ps2/gta3/gta3_thumb0010.jpg http://image.com.com/gamespot/images/2001/ps2/gta3/gta3_thumb011.jpg http://image.com.com/gamespot/images/2001/ps2/gta3/gta3_thumb012.jpg BrAiKi 27-10-04, 05:21 PM GTA: Vice City http://img.gamespot.com/gamespot/images/2003/all/boxshots2/561545.jpg Genre: Action, Adventure Platform: PS2, PC Last year, Grand Theft Auto III took the world by surprise. While the first two games in the series had a small, hard-core following, their simple 2D graphics and lack of a focused narrative structure limited their appeal. On the other hand, GTAIII featured a massive, clockwork world that was really impressive to behold, and it refined its predecessors' free-roaming, nonlinear design and added a far more compelling story in the process. Those improvements, coupled with amazing vehicle physics, a surprising amount of variety in the gameplay, and a great sense of style, made GTAIII a runaway hit and one of the rare games that is accepted by both hard-core and casual game players alike. But as good as Grand Theft Auto III is, the next game in the series, Grand Theft Auto: Vice City, improves upon it. Vice City expands on the themes and concepts found in Grand Theft Auto III, fixes a few of the minor issues in the last game, and adds a lot of new abilities and items to play with. It all comes together to form one of the most stylish and most enjoyable games ever released. Vice City contains a good variety of fine automobiles.The new GTA game is set in a fictional take on Miami, Florida, known as Vice City. The year is 1986, and Tommy Vercetti has just been released from prison after doing a 15-year stretch for the mob. The mob--more specifically, the Forelli family--appreciates Tommy's refusal to squeal in exchange for a lesser sentence, so they send him down to Vice City to establish some new operations. Tommy's first order of business in Vice City is to score a large amount of cocaine to work with. But Tommy's first drug deal goes sour, leaving him with no money, no cocaine, and no idea who wronged him. The mob is, of course, angry over the whole situation, and now Tommy has to make up for the loss before the gangsters come down from Liberty City to clean up the mess. As Tommy, you'll start the investigation, figure out who ripped you off, take care of business, and set up shop in Vice City in a big, big way. Oh, and you'll also drive taxis, get involved in a turf war between the Cubans and the Haitians, befriend a Scottish rock group named Love Fist, become a pizza delivery boy, smash up the local mall, demolish a building to lower real estate prices, hook up with a biker gang, run an adult film studio, take down a bank, and much, much more. Here's Tommy Vercetti, modeling his fresh Miami Vice suit and matching M60 machine gun.While Grand Theft Auto has always been a violent, mature-themed series, it has always balanced the violent crime with an equal amount of tongue-in-cheek humor and style. Vice City is no exception, presenting an exaggerated view of the 1980s that makes use of a number of the kitschy pop-culture stereotypes found in film and television from the decade. The drug-laced tale recalls such films as Scarface and television shows like Miami Vice. The humor comes mostly from the radio, which really drives home the sort of form-over-function mentality that most people associate with the '80s. Some of the game's major characters are also a source of comic relief, from the Jim Bakker-like Pastor Richards to the Steven Spielberg-like porn director Steve Scott. The game's large cast of characters is colorful and memorable. For instance, local drug kingpin Ricardo Diaz is always hilariously breaking something and cursing wildly whenever you happen to see him. Ken Rosenberg is your fidgety coke-fiend lawyer pal, and he gets you started in town by getting you connected with the city's major players. Lance Vance, appropriately voiced by Miami Vice alum Philip Michael Thomas, becomes your sidekick of sorts, as both of you chase vengeance for your own reasons. Your Cuban gang contact, Umberto Robina, is constantly reminding you how much of a man he is, and most of the Cuban gang members you'll run into are similarly inclined. Stylistically, the game presents an accurate depiction of your average '80s crime saga. Like in Miami Vice, many of the characters are dressed in pastel suits. The game's vehicles also fit the bill, with a lot of basic sedans mixed in with cars that look enough like Porsches, Lamborghinis, and Ferraris to pass for the real thing. None of the cars are licensed, of course, though in a nice touch, some of the cars are actually earlier models of cars that appeared in Grand Theft Auto III. Fans of the previous game will undoubtedly appreciate little things like this and the other occasional ties to the world of GTAIII, which really help this new Grand Theft Auto game feel like part of a cohesive universe. http://image.com.com/gamespot/images/2002/news/11/05/v_thumb001.jpg http://image.com.com/gamespot/images/2002/news/11/05/v_thumb002.jpg http://image.com.com/gamespot/images/2002/news/11/05/v_thumb003.jpg http://image.com.com/gamespot/images/2002/news/11/05/v_thumb004.jpg http://image.com.com/gamespot/images/2002/news/11/05/v_thumb005.jpg http://image.com.com/gamespot/images/2002/news/11/05/v_thumb006.jpg http://image.com.com/gamespot/images/2002/news/11/05/v_thumb007.jpg http://image.com.com/gamespot/images/2002/news/11/05/v_thumb008.jpg http://image.com.com/gamespot/images/2002/news/11/05/v_thumb009.jpg http://image.com.com/gamespot/images/2002/news/11/05/v_thumb010.jpg http://image.com.com/gamespot/images/2002/news/11/05/v_thumb011.jpg http://image.com.com/gamespot/images/2002/news/11/05/v_thumb012.jpg BrAiKi 31-10-04, 11:02 AM simcity 2000 http://img.gamespot.com/gamespot/images/boxshots/8/198648_pc.jpg This is the most popular sim of all time, cranked up to a high-tech gloss and packaged with all the popular expansion sets. The original SimCity gave players the opportunity to create and oversee the growth of a living city as well as all its problems: crime, pollution, zoning demands, power outages, traffic foul-ups, and the occasional tornado, nuclear meltdown, or wandering monster from the sea. Less a “game” in the usual sense of the word than a sort of electronic ant farm, SimCity let players see how they fared as mayor, architect and town council. Now SimCity 2000 adds adjustable topography to the fun, using a terrain editor which can create mountains, valleys, ravines, etc. (The new types of terrain also permit the construction of hydroelectric dams and water towers.) Necessitated by this new addition is a new viewing engine, which rotates the player's municipality in 90 degree increments, so that new mountaintop university doesn't block your view of the burgeoning slum down below. As the town progresses through the decades, the sheer size and technological sophistication of your creations become more and more outlandish, and the resultant metropolis ends up looking like something out of Blade Runner. It can take quite a while to become familiar with Maxis' Sim series, and even longer to actually succeed at long-term city goals. Once you get beyond the learning curve, however, the cycle of planning, construction and urban renewal leads to a rewarding creation. And, as always, hard-won cities from earlier versions of the game can be imported for alteration and experimentation. http://image.com.com/gamespot/images/screenshots/8/198648/simc2000_thumb001.jpg http://image.com.com/gamespot/images/screenshots/8/198648/simc2000_thumb002.jpg http://image.com.com/gamespot/images/screenshots/8/198648/simc2000_thumb003.jpg http://image.com.com/gamespot/images/screenshots/8/198648/simc2000_thumb004.jpg http://image.com.com/gamespot/images/screenshots/8/198648/simc2000_thumb005.jpg CrazyReD 31-10-04, 11:06 AM oh sim city nice game i never understood why a player would want a disaster to occur in his/her city was always fun to see my sports team win hehe BrAiKi 31-10-04, 11:14 AM oh sim city nice game i never understood why a player would want a disaster to occur in his/her city was always fun to see my sports team win hehe yea lol its the only game that i liked the rest of the simz r wack n boring CrazyReD 31-10-04, 11:34 AM yeah i don't like the others either so what type of games do you prefer? BrAiKi 31-10-04, 11:35 AM WWE Smack Down: Here Comes The Pain http://img.gamespot.com/gamespot/images/2003/all/boxshots2/589727.jpg Of all of THQ's current WWE franchises, the SmackDown! series has been around the longest. Originally debuting on the PlayStation back in the year 2000, SmackDown! was the first wrestling venture from developer Yuke's. The game provided a faster pacing and style of wrestling gameplay than the other World Wrestling Federation developer, Aki Corporation, and, while some criticized the initial SmackDown! title for this fact, over the years it has matured into the market's definitive WWE wrestling series. A mere four years after SmackDown!'s debut, Yuke's and THQ have brought to the table WWE SmackDown! Here Comes the Pain, the fifth iteration of the series. Here Comes the Pain isn't any sort of significant leap forward for the franchise, as many of the same basic mechanics found in last year's SmackDown! Shut Your Mouth are back once again. What the game lacks in innovation, however, is more than made up for in sheer playability. SmackDown!'s back, and it's just as good as it's ever been. Though much of the time-tested SmackDown! gameplay system has been left untouched this year, one big change has come in the form of the game's new grappling system. Grappling is a function that last year's Shut Your Mouth began to overhaul a bit, but Here Comes the Pain completely renovates the game's grappling functionality. The new system actually contains four different grappling types; they are: submission, quick, power, and signature. The way the system works is that each category is designated by a direction on the directional pad or analog stick. So, for instance, to perform a signature grapple, you would press the stick or D pad to the left and hit the grapple button at the same time. Doing so will lock up your opponent with a category-specific animation. Once you're locked up, you'll then press a direction on the stick/pad again, along with the grapple button, and then you'll perform the move. While this may seem a bit long-winded for the game's generally fast pace, it actually works pretty well. The transition animations between sequences are excellent in keeping the action moving, and the actual timing of the moves has to be pretty quick. Plus, with this system in place, you have at your disposal 16 different grappling moves per wrestler. Aside from the grappling system, a couple of other key areas of the gameplay have gotten upgrades as well. Here Comes the Pain features a new, location-specific damage system. At the top of the screen, near your SmackDown! meter, an icon appears that shows an outline of a human body. Whenever damage is inflicted on a specific area of a wrestler, like the legs, arms, head, and/or torso, the icon will flash in the appropriate area. As you continue to work on a certain area of your opponent, that area will reflect more damage by turning yellow, orange, and eventually red. These icons give you a better idea of where you should focus your attacks and are especially helpful when locking-in submission holds. Here Comes the Pain also features an updated version of last year's reversal system. While, fundamentally, reversals work much the same way, you aren't limited to a single reversal button for gameplay. Reversals are now split up between two buttons; there's one for strikes and one for grapples. Pressing the correct button in tune with your opponent's attacks will frequently allow you to reverse an attack. This eliminates much of the guesswork from last year's grappling system, and, ultimately, it works much, much better. Reversals also look even better than ever before and transitioning between moves is as smooth as smooth can be. Here Comes the Pain is loaded with nearly every type of conceivable match you could think of. When selecting exhibition mode, you'll be presented with a bevy of options, including single, tag, six-man tag, handicap, hardcore, royal rumble, survival, and main event matches. Main event matches are the most gimmicky type of matches and include such favorites as TLC, first blood, hell in a cell, ironman, lumberjack, special referee, cage, three stages of hell, and two new additions to WWE games, the elimination chamber and bra and panties matches. Bra and panties is a women's only match where the ultimate goal is to strip your opponent down to her unmentionables. The elimination chamber is a six-man elimination match, held within a monolithic cagelike device with four isolation casings held within. The match begins with two wrestlers going at it in the ring, as per usual, while the remaining four are each held within one of the glass isolation chambers. After a period of time elapses, one isolated wrestler will be released into the fray. Eventually, all the wrestlers will be released, and the last wrestler to survive is the winner. These new matches are very well done, and you should have a blast with them. The new grappling system adds significant depth to the gameplay system and eliminates a lot of repetition. While all of these matches are great, the biggest draw has to be Here Comes the Pain's season mode. Very similar to last year's season mode, here you can opt to take any of the WWE superstars, or one of your own created wrestlers, through the many trials and tribulations a wrestler would face when competing in the WWE. At the beginning of the mode, you start by choosing which show you want to appear on--Raw or SmackDown!--and have the option of shuffling the rosters of each show to your liking. Once that task is complete, you are then taken to a cutscene where you'll see your wrestler walking around inside the ring, surrounded by an empty arena. He'll talk for a bit about why he does this night in and night out, and he laments about how he ultimately seeks to find himself through competition. You'll then encounter your general manager (either Eric Bischoff or Stephanie McMahon, depending on which show you choose), who gives you some words of encouragement. After that, it's off to the locker room. http://image.com.com/gamespot/images/2003/ps2/wwfsmackdown/1024/wwe_thumb001.jpg http://image.com.com/gamespot/images/2003/ps2/wwfsmackdown/1024/wwe_thumb002.jpg http://image.com.com/gamespot/images/2003/ps2/wwfsmackdown/1024/wwe_thumb003.jpg http://image.com.com/gamespot/images/2003/ps2/wwfsmackdown/1024/wwe_thumb004.jpg http://image.com.com/gamespot/images/2003/ps2/wwfsmackdown/1024/wwe_thumb005.jpg http://image.com.com/gamespot/images/2003/ps2/wwfsmackdown/1024/wwe_thumb006.jpg http://image.com.com/gamespot/images/2003/ps2/wwfsmackdown/1024/wwe_thumb007.jpg http://image.com.com/gamespot/images/2003/ps2/wwfsmackdown/1024/wwe_thumb008.jpg http://image.com.com/gamespot/images/2003/ps2/wwfsmackdown/1024/wwe_thumb009.jpg http://image.com.com/gamespot/images/2003/ps2/wwfsmackdown/1024/wwe_thumb010.jpg http://image.com.com/gamespot/images/2003/ps2/wwfsmackdown/1024/wwe_thumb011.jpg http://image.com.com/gamespot/images/2003/ps2/wwfsmackdown/1024/wwe_thumb012.jpg BrAiKi 04-02-07, 06:04 PM okay this thread was dead for a long time, its time to revive it! guys you can participate as well with reviews of your fav. games from any platform! GTA: VICE CITY STORIES http://image.com.com/gamespot/images/2003/all/boxshots2/933097_75671.jpg The Good: Vice City is just as gaudy and cheesy as you remember it; fantastic soundtrack and radio dialogue; longer missions; more multiplayer modes. The Bad: Some control issues with the combat, especially in melee; no real forward progress for the series to be found here--old issues still remain; texture popping is still extremely prevalent. Rockstar's juggernaut Grand Theft Auto series debuted on the PlayStation Portable late last year in Grand Theft Auto: Liberty City Stories, a side-story prequel to the events that took place in Grand Theft Auto III for the PlayStation 2. With Liberty City Stories, Rockstar successfully translated its open-ended world of crime to a handheld system, though not without a few missteps. Enter Vice City Stories, the newly released PSP GTA game that follows a similar side-story formula. Vice City Stories improves upon some of the flaws found in the first game, not the least of which is improved length and direction, as well as a great deal more personality. The story's still pretty subpar, though, and as much as this is very much Grand Theft Auto, certain conventions of the series are starting to feel a bit antiquated. Still, if you want to roam around a large city, shooting up the place and driving like a crazy person, few games on the PSP let you do that as well as this one does. for more: Click Here (http://www.gamespot.com/psp/action/grandtheftautovicecitystories/review.html?om_act=convert&om_clk=tabs) ScreenShots http://image.com.com/gamespot/images/2006/257/933097_20060915_thumb002.jpg http://image.com.com/gamespot/images/2006/257/933097_20060915_thumb003.jpg http://image.com.com/gamespot/images/2006/257/933097_20060915_thumb004.jpg http://image.com.com/gamespot/images/2006/257/933097_20060915_thumb005.jpg http://image.com.com/gamespot/images/2006/257/933097_20060915_thumb006.jpg http://image.com.com/gamespot/images/2006/257/933097_20060915_thumb008.jpg http://image.com.com/gamespot/images/2006/248/933097_20060906_thumb001.jpg http://image.com.com/gamespot/images/2006/248/933097_20060906_thumb006.jpg http://image.com.com/gamespot/images/2006/248/933097_20060906_thumb008.jpg http://image.com.com/gamespot/images/2006/248/933097_20060906_thumb004.jpg My Opinion: Haven't tried the game yet, will try it soon hopefully, it seems cool, just like LIBERTY CITY stories! BrAiKi 04-02-07, 06:18 PM Star Wars: Republic Commando: http://image.com.com/gamespot/images/2003/all/boxshots2/919833.jpg Review: When you think of Star Wars, the first two things that likely come to mind are probably Jedi and space combat in X-Wings and TIE fighters. So logically, a Star Wars game that features neither element would feel like it's missing something. Right? As it turns out, Star Wars Republic Commando's laserlike focus on squad-based, military-style combat makes it a refreshing change of pace for Star Wars games. Its well-paced, albeit brief, single-player campaign will keep adrenaline junkies thrilled from the first dropship landing to the final dust-off. A pedestrian and unimaginative multiplayer mode is the only notable flaw in a game that otherwise plays, looks, and sounds fantastic. Star Wars Republic Commando, as the title suggests, puts you in the shoes of an elite trooper during the height of the Clone Wars. You don't have a proper name, aside from "Three-Eight," but nonetheless, you're tasked with commanding Delta squad on tough covert ops stretched across three different campaigns. The three other commandos of Delta are also numbered. They are: 07, 40, and 62. Despite the impersonal monikers, each member of your squad has a very unique and likable personality, and this comes across through the entertaining chatter each will dispense over the course of the game. While you're a clone, like the millions of other republic soldiers, you and your squadmates have been trained to be a little better than the other photocopies of Jango Fett. This means you'll also be outfitted with better weapons and armor than the regular soldiers you'll be fighting with periodically through the campaign. You'll start out with a standard assault rifle, but over the course of the game, you'll be introduced to special attachments that turn this same weapon into a sniper rifle and a grenade launcher. You'll also be able to pick up weapons from fallen enemies, ranging from heavy repeating blasters to submachine guns to rocket launchers. Should you run low on ammo, there's a laser handgun that recharges and never runs out of shots. But what's more fun than this is getting up close and personal with melee attacks. Melee strikes are powerful, and they count as one-hit kills on most standard opponents. So even if you do have plentiful ammo, you'll find yourself frequently stabbing Geonosian bugs and Trandoshan mercenaries in the face, mainly because it's both fun and extremely effective. Rounding out your armament is an array of grenades, like thermal detonators for soft targets and electrostatic grenades for mechanical enemies. for more Click Here (http://www.gamespot.com/pc/action/starwarsrepubliccommando/review.html) ScreenShots: http://image.com.com/gamespot/images/2005/055/reviews/919833_20050225_thumb001.jpg http://image.com.com/gamespot/images/2005/055/reviews/919833_20050225_thumb002.jpg http://image.com.com/gamespot/images/2005/055/reviews/919833_20050225_thumb003.jpg http://image.com.com/gamespot/images/2005/055/reviews/919833_20050225_thumb004.jpg http://image.com.com/gamespot/images/2005/055/reviews/919833_20050225_thumb005.jpg http://image.com.com/gamespot/images/2005/055/reviews/919833_20050225_thumb006.jpg http://image.com.com/gamespot/images/2005/055/reviews/919833_20050225_thumb007.jpg http://image.com.com/gamespot/images/2005/055/reviews/919833_20050225_thumb008.jpg My Opinion: One of the best first person shooter I ever played, it's different than all other games, you're the head of the squad and you give them the instruction, who heals up, who covers you, who attacks, who defends, etc, just like a real squad! The graphics are amazing and the story line is between the 2nd and the third episode of star wars saga, this game is one of a kind! you have to play it if you didn't! The Punisher 06-02-07, 05:27 PM This Smack Down, Its the best from all of them, I play it everyday. Solidus 11-02-07, 01:51 AM Star Wars: Jedi Knight- Dark Forces II Genre: Action Platform: PC Windows Screen shots: http://www.lucasarts.com/products/jediknight/images/subpage/art.jpg http://www.lucasarts.com/products/jediknight/images/subpage/thumb1.jpg http://www.lucasarts.com/products/jediknight/images/subpage/thumb2.jpg http://www.lucasarts.com/products/jediknight/images/subpage/thumb3.jpg My opinion: well this game was released in 1996. It is waaay better than the first part ofcourse, tha story is good...what i liked tha most in this game that it's up to u to choose ur path, good or light, forgivness or revenge, the features are good for a 1996 game! WOW, yes I remember this game very well! It had a patch or something called "Mysteries of the sith" (I see you've talked about it in this thread), the graphics and speed were amazing back then..! DIABLO http://img.gamespot.com/gamespot/images/boxshots/5/11255_pc.jpg the screen shotz: (sorry, dint find a bigger size) http://img.gamespot.com/gamespot/images/screenshots/5/11255/diabl_thumb001.jpg http://img.gamespot.com/gamespot/images/2004/screen0/564545_20040405_thumb001.jpg I got this game and itz SOOOO DIFFICULT....the features are okay, tha story aint that good, tha 2nd part is waaay better than this one fo sho This game was great in it's time..! The idea of diablo, the music, the monsters, the weapons, all of it, it make a person live those moments fighting against Diablo, it is indeed an excellent game that needs alot of hard work to beat..! I remember the butcher, couldn't even get close to him.. I had to go all the way back when I reached a far level of the game just to beat this guy..! About "Smack Down: Here comes the pain" I literaly mastered that game! Me and my brother STILL play it till today, and we end up reversing moves the whole game..! We barely hit each other..! The speed of the mind that this game needs is just amazing..! Doom II was also an incredible creation.. :D Does anyone here know what are the requirements of Doom III? Also, I'm searching for it and I'm dying to get it..!! HELP!! yasirb51 11-02-07, 02:05 AM yeh i also remember DARK FORCES II:JEDI KNIGHT !!!! :D i finsihed it maybe more than 10 times with different endings(i think theyre two) AWESOME game !!! its the first game i ever play online back in the 90s ! :D BrAiKi 11-02-07, 12:46 PM yeah Dark Forces II and mystries of the sith are one of the best games I ever played, I still play it nowadays! Ghost477 11-02-07, 03:54 PM Wow, such memories. Monkey Island, Grim Fandango, Star Wars... etc. I loved all those games. By the way, why didn't anyone mention Broken Sword? BrAiKi 11-02-07, 07:40 PM shizer! and I was wondering what have I missed!! yasirb51 11-02-07, 08:25 PM Wow, such memories. Monkey Island, Grim Fandango, Star Wars... etc. I loved all those games. By the way, why didn't anyone mention Broken Sword? yeh those adventure games from lucas arts are honestly without any exaggeration MASTERPIECES !!!:cute: the settings and sense of humor are just awesome like in MONKEY ISLAND how they talk about modern stuff yet they are obviously in the old times,like they mention PIRATE BROCHURES and other stuff that are TOTALLY out of place ! :p and in GRIM FANDANGO,the whole WORLD OF THE DEAD was just awesome and i love noir films so the comedic noir feel to it was unique too bad they cancelled FULL THROTTLE and SAM & MAX is online episodes ! :( MorphaKnight 11-02-07, 08:53 PM sigh i never managed to play all of dark forces 2... I had the demo only see... =\ BrAiKi 11-02-07, 09:09 PM u can find it in all shops, I find it in many shops in oman nowadays or you can order it from ebay.com, very cheap :D BrAiKi 11-02-07, 09:54 PM Broken Sword review Weaving a tale of murder, mystery, mayhem, and medieval history, Revolution Software has ported its popular PC title Circle of Blood to the PlayStation. The terrific storyline has been kept intact, with all its shadowy nuances of the occult and unexpected humor, but the game just isn't as fun to play as it was on the PC. You're George Stobbart, hapless American tourist in Paris drawn into a far-reaching world-domination plot by a bomb exploding in the quiet cafe where you're drinking coffee. You're called to be an unlikely and somewhat awkward hero as you cross the globe - from Spain to Syria to France to Ireland - in search of the truth and the reason behind a seemingly unconnected series of murders. The storyline is solid, laden with historical myth and mystery (the Knights Templar, central to the game, were known to exist in early medieval times, but no one knows what happened to them, if they still exist, where their treasure went, and so on). The story also introduces a handful of well-developed characters, including your accomplice, the sophisticated Parisian Nicole Collard, as well as the psychic police inspector Rosso and pub-lurking exaggerator Liam MacGuire. For more: HERE (http://www.gamespot.com/ps/adventure/brokenswordshadowoftt/review.html) Screen Shots: (click to enlarge) http://image.com.com/gamespot/images/screenshots/4/196824/brokensw_thumb001.jpg (http://image.com.com/gamespot/images/screenshots/4/196824/brokensw_screen001.jpg) http://image.com.com/gamespot/images/screenshots/4/196824/brokensw_thumb002.jpg (http://image.com.com/gamespot/images/screenshots/4/196824/brokensw_screen002.jpg) http://image.com.com/gamespot/images/screenshots/4/196824/brokensw_thumb003.jpg (http://image.com.com/gamespot/images/screenshots/4/196824/brokensw_screen003.jpg) http://image.com.com/gamespot/images/screenshots/4/196824/brokensw_thumb004.jpg (http://image.com.com/gamespot/images/screenshots/4/196824/brokensw_screen004.jpg) My Opinopn The game's nice, but its too difficult! I couldn't finish it, didn't know that there were walkthrough's available that time :XD: but the story is nice and the effects are good, Part I and Part II have a very good play style, dunno about the others, but the last part doesn't seem that good :os BrAiKi 23-02-07, 01:35 AM LEGO Star Wars II: The Original Triology (PC) Review Right around the time of the theatrical release of Star Wars Episode III: Revenge of the Sith, Traveller's Tales released the surprisingly enjoyable Lego Star Wars, a kid-friendly action adventure game that inexplicably rendered the exploits of young Anakin Skywalker and Obi-Wan Kenobi to look as though they were made out of Lego building blocks. It was a curious combination, but it worked because the gameplay was novel enough, the combined nostalgia for Star Wars and Legos was potent, and the experience was delivered with a humorous, lighthearted flair. Lego Star Wars II is an even better package than the original, due almost entirely to the fact that the emotional connection to A New Hope, Empire Strikes Back, and Return of the Jedi is much stronger for most people. You start out in the Mos Eisley Cantina, which serves as a hub from which you can access all three episodes, as well as a counter where you can purchase extras like cheats and additional playable characters, and a new character creation counter. Initially you'll have access only to A New Hope, though you'll gain access to Empire and Jedi after beating the first chapter. The game hits nearly all of the most memorable sequences from all three films, and it does it all with a goofy sense of humor. Since the game will no doubt attract some hardcore Star Wars fans, it's also worth noting that Lego Star Wars II seems to be taking most of its cues from the original theatrical releases. This means you can expect Han to shoot first, Darth Vader to have eyebrows, and Return of the Jedi to end with the classic "Yub Yub" Ewok song. They're all minor points, but it's the kind of stuff that fans will definitely appreciate. More (http://www.gamespot.com/pc/action/legostarwarstheoriginaltrilogy/review.html) Screen Shots http://image.com.com/gamespot/images/2006/248/931975_20060906_thumb001.jpg (http://image.com.com/gamespot/images/2006/248/931975_20060906_screen001.jpg) http://image.com.com/gamespot/images/2006/248/931975_20060906_thumb002.jpg (http://image.com.com/gamespot/images/2006/248/931975_20060906_screen002.jpg) http://image.com.com/gamespot/images/2006/248/931975_20060906_thumb003.jpg (http://image.com.com/gamespot/images/2006/248/931975_20060906_screen003.jpg) http://image.com.com/gamespot/images/2006/248/931975_20060906_thumb004.jpg (http://image.com.com/gamespot/images/2006/248/931975_20060906_screen004.jpg) My Opinion Haven't played this game yet, Gona play it soon inshalla on PSP :hyper: it seems interesting! |